Features
Warzone Aimbot
A Call of Duty Warzone aimbot is not one toggle. It is FOV, smooth, bone, and a humanizer curve. Set those wrong and the track looks like a snap. Set them right and the rifle stays on a slide. This page is the control list.
Enable, keys, and who you aim at
Enable is the master switch. Leave it bound to an aim key, not always-on. Always-on in a 150-player BR is how you track a teammate through a wall you never peeked.
Aim keys are hold or toggle. Hold is easier to explain if someone watches the clip. Toggle is fine if you remember to drop it in the buy station.
Aim lock sticks the bone after the first valid target. Use it with a small FOV. Wide FOV plus lock is a magnet on the wrong player.
Aim priority picks closest, lowest health, or FOV center. Closest wins stairwells. Lowest health finishes knocks. Center FOV is the one that looks like you already had the shot.
On Team off. Ignore Knocked on if you want the live player, not the downed body. In Resurgence you may want knocks if you are confirming the wipe.
FOV, draw, distance, and prediction
Draw FOV shows the circle. Leave it on while you tune. Turn it off for StreamProof clips if the circle is visible on the capture.
FOV size is the whole feel. Small FOV for Warzone roofs. Bigger FOV for BO6 rooms. Aimbot for Warzone should start tighter than a 6v6 profile. Max distance caps how far the aim will pull. Do not let it snap a 200-meter pixel.
Prediction leads moving targets. Raise it for SMGs in a slide. Lower it for a beam AR. Too much prediction shoots in front of a player who already stopped.
Visible check is the safety slider. On means the aim only works on a target you could actually see. Off is a wall pull. Ricochet behavioral models watch that pattern. Keep it on.
Bone, smooth, and humanizer
Target bone is head, neck, chest, or closest. Chest is the Warzone default. Head is for when you already have the laser. Closest bone stops the aim from flipping between helmet and foot on a jump.
Smooth is how fast the stick or mouse moves onto the bone. High smooth looks like tracking. Low smooth looks like a flick. Start high. Drop it only if you miss moving SMGs.
Humanizer adds noise on purpose. Humanize min/max is the jitter range. Humanize smooth is how fast that jitter moves. Miss factor is the percent of shots that do not stick. A Call of Duty aimbot with miss factor zero is a highlight reel for the replay tool.
A Call of Duty Black Ops 7 aimbot profile can share these sliders. Use a slightly wider FOV for 6v6. A Call of Duty Black Ops 6 aimbot profile is the same idea. Title hops are on BO6 Warzone cheats. Gun pair still matters. Read best Warzone loadouts.
Tuning for Ricochet, not for clips
Ricochet scores snap speed and wall reads. Visible check, high smooth, and a miss factor are the answer. StreamProof hides the FOV circle from the capture card. Full module list sits on Features.
ESP tells you who is in the FOV before you hold the aim key. Use the Warzone ESP guide for box, skeleton, and distance. Loot filters are on the loot ESP page.
Players who buy warzone cheats still have to save per-title profiles. The Warzone circle is not the BO6 circle. Comparison scoring is on best Warzone cheats.
FAQ
What FOV should I start with?
Small. If you never see the circle catch a target, raise it a little. If it grabs people off-screen, drop it. Warzone wants smaller than multiplayer.
Should aim lock be on?
Only with a small FOV and visible check on. Lock plus a wide circle will stick a teammate or a knocked body.
Is humanizer required?
If you care about replay review, yes. Miss factor and humanize range stop a perfect bone lock. Set min/max so the jitter is small, not a drunk sway.
Does this work in BO6 and BO7?
Yes. Same sliders. Different FOV. Use the BO6 or BO7 profile. Do not paste a BR FOV into Ranked 6v6.
Why do I still miss?
Prediction too high, distance too long, or the gun is out of range. The aimbot tracks. The AR still has to beam. Fix the class first.